July Game of the Month – Sentinels of the Multiverse

The Game of the Month series highlights one of the many games in our libraries at Ravenwood Castle and The Malted Meeple. We will briefly describe the game, how to play it, and why we like it. This month’s Game of the Month is written by The Malted Meeple’s Head Game Master – and former Ravenwood Innkeeper – Karington Hess.

Game: Sentinels of the Multiverse

Publisher: Greater Than Games

Legacy’s cape blew gently in the wind as he stared up at the Mobile Defense Platform floating above him. It resembled a flying shielded fortress. Suddenly a red and white streak zipped down the street and stopped next to him. It was Tachyon, a former scientist who became super-fast after a lab accident.  “Legacy!” she exclaimed. “We have to stop Baron Blade! He has created a Terralunar Impulsion Beam Generator! ”

Legacy stared blankly at her. Then he cleared his throat and asked, “Umm… Care to run that by me again?”

Tachyon rolled her eyes and pointed skyward. “The moon… He is going to pull the moon into the earth!”

Legacy glanced back at the Mobile Defense Platform, “Well then, we had better stop him! Wraith I need you to… Wait, where’d she go?!” His question was answered as the Mobile Defense Platform was rocked by an explosion.

Tachyon smirked. “C’mon, Legacy, we can’t let Wraith have all the fun!”

In Sentinels of the Multiverse 3-5 players form a super powered team of heroes to save the world from villainy! All of the Players work together, each controlling their own hero, to defeat a single villain and their minions. Players will take turns playing cards and using superpowers before drawing a card and passing the turn to the next player. The Villain, however, will not sit idly by and see their plans thwarted. Each round the villain will play cards and use special abilities as well.

The game begins with the villain taking the first turn. During this phase the players follow any of the villain’s setup rules, play a card from the top of the villain deck and apply its effects.

The players then take their turns, playing one of the cards from their hand, representing various maneuvers, attacks, equipment, abilities and spells. Some cards produce a one-time effect and are then discarded. Other cards stay on the field producing increased damage, resistance, or offering alternative powers. After playing a card, each player will choose a power to use and apply its effect, draw a new card, and pass the turn to the next player.

Sentinels of the Multiverse has numerous expansions which include a variety of new heroes, villains, and environments. Each hero has their own unique play style and feel. Each villain offers new and different threats for the players to overcome. Each environment offers the players both positive and negative effects. With all this variety, no two games of sentinels of the multiverse play the same – even if you play the same heroes against the same villain! Massive replay-ability, immersive co-operative game play, and fantastic artwork are just few of the reasons Sentinels of the Multiverse is our game of the month!

Do you have what it takes to save the Multiverse?

If you are joining us at Con in the Castle later this month, be sure to save the multiverse along with Sentinels designer – and our Guest of Honor – Chris Badell!


Jim Reed

Jim Reed

Jim Reed is a lifelong gamer who started with the original red box Dungeons & Dragons. After spending 20 years in the corporate world, he decided it was high time that work be fun and struck out on his own. Jim now owns and operates Ravenwood Castle and The Malted Meeple, and spends his days ensuring his guests have as much fun as he does.